Action and Intersubjectivity in the Digital Age
AIDA
AIDA studies real-time interaction in digitally mediated and virtual environments. It shows how people interact with, around and inside them and provides knowledge about how and why social action may be difficult in digital and remote interactions. It produces findings that support the development of intuitive, trustworthy, and safe digital solutions.
Project information
Project duration
-
Funded by
Research Council of Finland - Academy Project
Project funder
Funding amount
712 384 EUR
Project coordinator
University of Oulu
Unit and faculty
Contact information
Project leader
- Professor
Other persons
- Postdoctoral researcher
- Elina Nuutinen
Researchers
Project description
Social interaction is vital in the digital age. Emerging digital technologies present new environments for real-time and multimodal interaction, such as videoconferencing systems and immersive virtual reality (VR). These environments feature dimensions that have a fundamental impact on how social actors build common ground in real-time digital interactions. We know that, for example, building common ground, organising turn-taking or building a joint focus on a referent is hard in digital interactions, but we do not know how and why.
AIDA asks the fundamental question: How is social action organized and common ground established in digital settings and interactions?
AIDA uses the analytic mentality of Conversation Analysis (CA), an influential research field in pragmatics. It will be used to study the sequential and temporal organisation of digital action and interactions in distributed digital settings. It will also explore how people change their interactional conduct in digital interactions, indicating learning or adaptation to use new digital communicative tools.
AIDA will initiate, underpin and provide a model for a digital turn in CA and pragmatics by building an extensive video corpus, creating ground-breaking video-based methods, and making a path-breaking theoretical and conceptual contribution to the research of intersubjective and digital social action. It will also have broader impact. By highlighting the overlooked social and interactionist features of meaning making in digital interactions, it can impact the existing individualistic and cognitivist theories and mindsets that currently underpin the development of digital technologies. AIDA will identify and describe problems that computer scientists are dealing with or cannot even imagine. Solving those problems will pave way for better digital communicative technologies (e.g., Social VR). Finally, AIDA will spearhead the digital transition in Europe by creating knowledge that can advance the building of more socially and ethically sustainable digital futures with stronger individuals and interactions.