Tools and methods to support the key phases of serious game development in the health sector
Thesis event information
Date and time of the thesis defence
Place of the thesis defence
Linnanmaa L10 + https://oulu.zoom.us/j/68428361333
Topic of the dissertation
Tools and methods to support the key phases of serious game development in the health sector
Doctoral candidate
Master of Science Tanja Korhonen
Faculty and unit
University of Oulu Graduate School, Faculty of Information Technology and Electrical Engineering, University of Oulu Graduate School, Faculty of Information Technology and Electrical Engineering, M3S
Subject of study
Computer science
Opponent
Professor Olga De Troyer, Vrije Universiteit Brussel
Custos
Docent Raija Halonen, University of Oulu
Tools and methods to support the key phases of serious game development in the health sector
Health-care service providers are searching for new digital tools to support their customers, and health games can provide cost-effective and motivating means in this regard. Serious games in the health sector aim to inspire users to enhance their psychological, physical and social well-being. As the development of health games requires the involvement of many disciplines, research from a multidisciplinary point of view is needed.
This multimethod dissertation consists of six studies. As answer to the research question of this dissertation "What kind of tools and methods are needed to support key phases of the serious game (SG) development process in the health sector?", the process of developing serious games in the health sector, as well as a new serious games development tools and methods (SGTM) model is presented.
The SGTM model describes four sections as tools and methods: 1) SGs rapid prototyping workshop, 2) an SG design canvas and education, 3) multidisciplinary cooperation and 4) evidence and guidelines. This thesis proposes the new model to be used by practitioners and academics. SG designers are encouraged to select the tools and methods that fit their own design frameworks. In addition, more research is needed to explore how to support experts with cross-disciplinary backgrounds involved in SG development.
This multimethod dissertation consists of six studies. As answer to the research question of this dissertation "What kind of tools and methods are needed to support key phases of the serious game (SG) development process in the health sector?", the process of developing serious games in the health sector, as well as a new serious games development tools and methods (SGTM) model is presented.
The SGTM model describes four sections as tools and methods: 1) SGs rapid prototyping workshop, 2) an SG design canvas and education, 3) multidisciplinary cooperation and 4) evidence and guidelines. This thesis proposes the new model to be used by practitioners and academics. SG designers are encouraged to select the tools and methods that fit their own design frameworks. In addition, more research is needed to explore how to support experts with cross-disciplinary backgrounds involved in SG development.
Last updated: 1.3.2023